Example-room question

Hi again! What are the Path-tracing values used in the example-room? Because I bake the scene and can’t get the same quality :confused:
I’m trying with 170 samples, 10 bounces and 200 lightmap resolution and get mediocre results compared with the original

Please try 800 samples, while reverting bounces to 8 and lightmap resolution to 75.

The number of samples tells how many rays should be shot and traced for each lightmap pixel. The higher the number, the lesser the noise is, which also leads to more detailed lighting.

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Thank you! That’s right!