how can i make a texture with alpha correctly,i have made some tree with alpha channel in editor,but it seems wrong rendering order?how can i fixed it?
look at the branch
how can i make a texture with alpha correctly,i have made some tree with alpha channel in editor,but it seems wrong rendering order?how can i fixed it?
We will be working on improved handling of such cut out textures, for now there is not much that can be done to fix these problems.
For some vegetation models the problems are more visible, and for some less. Take a look at these trees:
Trees Demo by Shapespark many look good from distance, although if you come closely you will see similar problems.
thank you for your replying,i am hoping you can fix these problems in next version.
i have finished my vegetation lib
Nice looking library
Hi @jan, do you have some vegetation library optimized for Sketchup+Shapespark? I really try to find trees, bushes and grass but prove it one to one is very long time!
Can you share or guide me to find a good one please.
Regards
Jorgearq
In 3D warehouse try searching for ‘smart tree’: Search for smart tree | 3D Warehouse
You could also try commercial sets, for example if you select ‘Low Poly’ filter on TurboSquid: Low Poly 3D Tropical Tree Models | TurboSquid
DUDE, COULD YOU SHARE YOUR LIBRARY?