Any way to create lights externally (withhout sketchup)

OK. Here’s the detailed explanation of the feature I was discussing with @tim about.

Starting from version 1.7.6 Shapespark allows to force importing multiple objects from a 3D file (eg. FBX, DAE) as instances of a single Shapespark object type.

If an imported object name starts from __NAME__ (any NAME preceded and succeeded by double underscores) it is imported as an instance of an object type named NAME . So, if in your 3D modelling tool you name the objects as:

  • __Chair__
  • __Chair__.001
  • __Chair__.002

they will be imported to Shapespark as 3 instances of an object type Chair.

This helps for import workflows which doesn’t support object instancing via the 3D file itself by allowing to pass instancing information in object names.

hello i try learn instance and reproduce this stuff but :
image
naming my object with . is forbidden in maya …

how can i name object to have instance ?

Dots are not required in this naming scheme. On Shapespark import __test__1 and __test__2 should be recognized as two instances of light named test. Have you tried it and found it not to work?