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Auto lightmap resolution from min max pixel range


#1

Would it be possible for the baker to fire a low res bake, and then assign a lightmap resolution on a per polygon basis, with the resolution dependant on the difference between min and max rgb value?

For example, if there’s a big difference between min and max, this would indicate a lot of shadow/lighting detail on that polygon, so a higher lightmap resolution could be assigned.

A small gap would indicate less details in the shadows/lighting, so a lower resolution could be assigned.

If a per polygon option caused visible seams, then the user could swap to per object instead.


#2

Although I suppose very light shadows can still have a definite edge…maybe would have to employ an additional function to check for shadow edges, and if they exist then use a higher res.


#3

Automatic lightmap resolution is something that we would love to add.