Yes, I did feel that the performance improved when I removed the video texture. However, it wasn’t a perfect experience and there was still a visible lag which compromised user experience.
I had few doubts in my mind
- Can using too many lights in a small scene affect performance ?
- Can using too many textures on materials affect performance ?
- Can using too many light probes affect performance ?
- Can using too many reflective materials like glass or metal surfaces affect performance?
- Can using a large file size of HDRI image as Sky affect performance?
- Can the number of triangles in the scene affect performance?
- Can using High res Light map affect performance as compared to low res Light map?
I have seen many scenes made using shapespark and have observed that many users don’t use full capabilities of the software in terms of material finishing and light baking. Is this something I should consider when I make my scene to give best performance and user experience to my clients ?
One surprising thing is that all of these performance issue only arises as I enter full screen. The experience is lag free when I view it on an embedded popup. So, I think there is something wrong only with the full screen mode and not with everything in shapespark.