Hi @jan@wojtek, Are there plans to introduce controllers to the navigation for headsets like Rifts / Quest?
We use both and like how things are set up within Shapespark for VR, but find the gaze based selection & navigation not particularly intuitive.
In the Oculus general navigation you point the controller ‘beam’ / ‘laser’ at something and pull trigger to select it.
I understand that the gaze element is there to work for cardboard or headsets without controllers, but as more headsets have controllers that work well these days a visible controller selection ‘beam’ would work much better.
Hope I have explained myself well enough.
Thanks
Njay
ps, no pressure, but do you have a revised ETA for next update?
Yes, we are thinking of adding the possibility to point things with controllers instead of gaze. We’d like to allocate time for this in the nearest months, but I cannot give a precise ETA for this at this moment.
As for the release, we’re finalizing the last remaining details and plan to roll out Shapespark 1.16.0 early next week, hopefully on Monday.
Hi @wojtek hope you guys are all well. Have you got the the point to select option on your roadmap yet for Quest / Rift S?
We are working on a project where using shapespark would be perfect, but we need a point and click option, so can’t use it for that project at the moment. Object triggers with this functionality would be killer.