We use both and like how things are set up within Shapespark for VR, but find the gaze based selection & navigation not particularly intuitive.
In the Oculus general navigation you point the controller ‘beam’ / ‘laser’ at something and pull trigger to select it.
I understand that the gaze element is there to work for cardboard or headsets without controllers, but as more headsets have controllers that work well these days a visible controller selection ‘beam’ would work much better.
Hope I have explained myself well enough.
ps, no pressure, but do you have a revised ETA for next update?