hye guys
i would like to ask, What is the best way to control the size of the bundle file?
i controled the poly number and still the size of bundle file big
Could you analyze the contents of the bundle to find out which files makes it so large? The three largest groups of files are:
- geometry buffers (.buf files) - to reduce them you’d need to reduce the geometry complexity of the scene,
- lightmap files (img/large/std/ligthmap-rgbmX.{png,webp} files) - to reduce them you’d need to reduce the number of lightmaps in the scene,
- textures.
Alternatively, you can analyze the sizes of downloaded files in the browser’s developer’s console.
Do you use compression on your hosting?