I am currently working on an exterior scene where there are too many Trees and plants to be shown. The problem here is that I want to keep the scene with low number of total polygon/triangles, so that the scene is not laggy, works smooth and even the load time is low initially.
I tried with the below solutions, and here are the results -
Solution #1 : Use 2D Trees
Problem : Looks too artificial as they look flat and doesn’t give a good look overall.
Solution #2 : Use low poly 3D Trees
Problem : Low poly 3D trees when used in too much in quantity makes the scene very large in terms of total triangle/polygon size. It also puts pressure on GPU when the scene is played and causes lag / freeze and move effect on low end PCs.
Solution #3 : Use low poly 3D Trees but less in numbers
Problem : The Landscape looks vacant / less filled with limited number of trees, hence the realistic look is not there anymore.
Can anyone help me out of this problem ? I want the scene to be realistic and also at the same time, should not be heavy to download.