Texture change before and after bundle

I had this problem many times but i don’t know how to solve it.

  1. scene after bundling
  2. scene before bundling
    The textures seem to be mixed with other colors.
    Can you help me? Thanks a lot.

Slight differences in quality and colors are introduced when the scene is uploaded or bundled. During this process Shapespark generates GPU compressed versions of textures to reduce the scene memory consumption. If you find that a particular texture looks different than the original after compression, you can disable the GPU compressed formats in the advanced texture settings (the gears icon) for this texture. Here’s a screenshot of the settings:

image

Bundle your scene once again after changing the settings.

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Is there anyway to edit textures setting in one time?
Because there are so many textures in scene.

No, there is no such a setting that applies to all the textures at once. Disabling GPU compressed formats for all the textures would increase the scene memory consumption, which could prevent the scene from running on older devices with less memory.

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Oh, I got it. Thank you so much.