I’m a Revit native and just recently starting looking into rendering projects, specifically using 3ds Max imports of Revit models and the shapespark trial (as I understand Revit is not supported yet). I’m brand new to both programs. I’m having a hard time with material scaling in shapespark, and a hard time researching tutorials on it. Terms pop up in my search results - things like material pools, uv mapping, texture atlas, etc. - all terms that i’m unfamiliar with.
Does the shapespark community have any go-to tutorials that you all have used to learn these concepts, and how they can be successfully implemented in 3ds Max and/or shapespark?