It is due to the way Shapespark compresses textures. You could try mapping a tiny part of the text texture on a 1x1m box that would be hidden under the floor. That way you should be able to stop the engine from compressing it that much.
It is due to the way Shapespark compresses textures. You could try mapping a tiny part of the text texture on a 1x1m box that would be hidden under the floor. That way you should be able to stop the engine from compressing it that much.