There are still those transparent narrow outlines around every leaf when I use crisscrossed alpha textures for leaves for trees:
Is there any workaround? I tried to make a black-and-white alpha map with shrinked alpha, but doesn’t help.
There is no good workaround for now, but we have improvements to the leaves transparency handling in our backlog.
I understand, thank you for the reply! Waiting anxiously for the new handling of textures - even though it looks very cool already, really loving how the shadows are calculated on the textureplanes. It seems taht the transparent parts of polygons are very nicely ignored, like they should