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Baking lightmaps reverberation

Hi there !

I have two walls. One red, one white. When I run the lights calculation, the white wall turns slightly red.

An idea ?

It’s a colour spill from the “global illumination”. If that is the correct term :slight_smile: If the slight red on the wall is undesirable, bake the scene with the red wall textured with a neutral colour, then change the material back to red for the upload. I think that could work.

1 Like

haaaa that’s clever :smiley: :smiley: :smiley:

Why thank you :face_with_monocle: Only issue with that workaround is the red won’t be visible in any reflective surfaces.

while waiting to find better, it is a very good method thank you!! :slight_smile:

Let us know if you find a better way :slightly_smiling_face: