Camera Position

Good morning,
your program is great and our customers are enthusiastic!

We work in store design and mostly have very large models with 4000 to 8000 m2 and more than 10 million triangles. We have reduced the overall geometry, especially the goods on the shelves, as much as possible.

Now 2 requests:

Adjusting the camera for the scenes is a problem with such large models. Specifically the Z position. The Q and E keys are almost uncontrollable and either jump too high or too low. Since we have around 40-50 scenes in each project, this takes up unnecessary time.
Would it be conceivable for you to be able to enter the X/Y/Z coordinates as values ​​for the camera position, just as it is set up for the lights, light probes and extensions.
That would help a lot.

The second question/request is the shadow intensity setting. The shadows (at least indoors) are generally too weak. Often the objects don’t seem to be standing on the ground, but rather floating in the air. This doesn’t get any better even with the highest lightmap resolution of the floor object. Maybe there is a trick or you have another idea.

Thank you and have a nice day!
Klaus

Recently we’ve added Camera height sub-option to the Auto climb option in the Camera tab to address this issue, see on the below screenshot:

image

If you configure the walkable surfaces (floors, stairs, terrain etc.) as Walk on in the Objects tab, the camera will maintain Height to ground height over these surfaces, overriding the height set in views.

What’s the Auto lightmap resolution reported for the floor in the Objects tab? And what are the global Lightmap resolution and Max lightmaps values for your scene (in the Bake tab)? It looks like the lightmap resolution for the floor is significantly reduced, leading to lack of lighting details.

Hi Wojtek.
Thanks for quick answer.
Sorry, I guess I didn’t express myself exactly. It’s not about the customer viewing the scenes, it’s about editing.
I want to be able to set the Z position when editing my views using numerical input. (Exactly how it works with the lights/light probes). At the moment the view can only be controlled by key input. Movements to the right and left works quite well. But moving up and down with the Q or E button is almost impossible on large models.
If the “fixed height” setting in the Camera tab would also take effect when editing the scenes, the problem would also be solved.

The other thing was the shadow problem:
The auto lightmap resolution for the floor was 9.
Custom lightmap resolution was set 200.
Global lightmap resolution 75
Max lightmaps 2

What I made wrong?

Thanks for clarification. We’ll discuss adding inputs for view position coordinates.

We’ll investigate it. I suspect it’s related to frame rate - when the rendering frame rate is low the up/down movement is imprecise.

Is this scene visited on mobile devices? If not, you can increase the number of lightmaps to 3 or even 4, to make the effective lightmap resolution (lightmap resolution adjusted to fit all the meshes into Max lightmaps) higher.

What’s the auto lightmap resolution (reported in the Objects tab) of other objects in the scene? Is it also 9 or similar?