Can a self-hosting bundle be reopened for editing in the Shapespark editor?

Hi,

I’ve noticed that if I take the top-level folder from inside a self-hosting bundle (the zip created for uploading to our own server) and move it into the local Documents\Shapespark\ folder, Shapespark seems to open it as an editable scene.

I wanted to confirm a few things:

  1. Is this an officially supported workflow, or just something that happens to work due to overlapping folder structure between bundles and local scene data?

  2. When reopened this way, are all editor-side settings preserved (material parameters, view definitions, light adjustments, object hierarchy), or does the editor reconstruct/reset some of these from the compiled bundle files?

  3. Is this behavior consistent across Shapespark versions, or could it change/break in a future update?

    Thanks!

Hi,

You might be able to make small changes in such scene, but baking, changing object simplification parameters or even adding textures might not work properly (if at all).
Publishing and uploads won’t work either.

Bundles contain only data optimized for the web. They don’t contain raw (unoptimized) data, which is required for more advanced operations.

So, to answer your questions directly:

  1. No
  2. Settings should be preserved, and you should be able to change same of them
  3. It probably won’t change in the near future

Best,
Krzysztof

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