Hi,
I’ve noticed that if I take the top-level folder from inside a self-hosting bundle (the zip created for uploading to our own server) and move it into the local Documents\Shapespark\ folder, Shapespark seems to open it as an editable scene.
I wanted to confirm a few things:
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Is this an officially supported workflow, or just something that happens to work due to overlapping folder structure between bundles and local scene data?
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When reopened this way, are all editor-side settings preserved (material parameters, view definitions, light adjustments, object hierarchy), or does the editor reconstruct/reset some of these from the compiled bundle files?
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Is this behavior consistent across Shapespark versions, or could it change/break in a future update?
Thanks!