Is it possible to have collision on when orbiting around ? WebGL seems to support it well, as there is an example of collision in Orbit mode with one of the tours made on WebGL.
This isn’t a Shapespark tour, but was curious to know if we can have such kind of collision effect, where the camera automatically zoom in and out as there is a collision detected
I already know that part … want I mean to ask is that can we alter the current max zoom out level to a much bigger area ? I think its current set to 2.3 Mtrs in the scene.json file. Can I edit it and make it larger ?
Is it possible to add values like maxLeftangle / maxRightangle to restrict the orbit camera horizontally ? I can see the there are some codes like maxUpangle / maxDownangle in the scene.json files which restricts up and down movements of the orbit camera.