Colorbleed from saturated colors

Is it possible to desaturate colorbleed for objects / materiales. I have a lawn texture which tint everything green.


You can de-saturate the texture before a lightmap is baked using the Base colorCorrectionContrast setting in the Materials tab:
This way the original grass color will not affect the neighbor objects in the lightmap.

Once the lightmap is baked, you can revert the contrast changes to return to the green lawn. If you need to bake the lightmap again, you need to remember to make these changes again.

Thanks, that makes sense. Good tip :slight_smile: