I’ve noticed a massive drop in the performance of ShapeSpark tours on the Oculus Quest. The tours at the moment for me are unusable regardless of what model I’m in.
I can actually notice a black space either side of the view when I turn my head at a normal speed which never used to be there, it’s like the image/model is to slow to keep up with the headset now.
Is anyone else having the same issue? I had a client pitch booked in for tomorrow morning to show them the tours on VR but I’m going to have to put it off now it’s that bad.