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Environment ball effect area out of range


environment ball can effect the area that out of some cases,environment ball is disabled by other environment ball.
if there are multi-env ball in sense,the glass reflection env map is twisted.and i have no way to fix the reflection


For each object the closest light probe from which the object is visible is assigned to the object. In a case where the object is not visible from any light probe, the closest light probe is used.

Each object has only a single light probe assigned, so if you have a large floor that spans multiple rooms it will use a light probe from only one of these rooms.

Could you post a link If you see that light probe assignment doesn’t work like in the description above?


i got it,
i dettached every object by rooms,and it looks fine now.thank you