Glass oppacity level is changing

Hi developers I having trouble with my balcony glass.
I think the oppacity level is changing everytime I change the angle of the camera.
for example on image No1. I can see the window glass through balcony glass.
but for Image No2. it looks normal


can you please check it.

i will aslo paste my URL

3D scene (shapespark.com)

These artifacts are related to render order of transparent objects (see this post for a more detailed explanation).

To improve this, each balcony and window would need to be a separate object, currently balconies and windows are merged together and for the ordering algorithm it is impossible to correctly determine which one should be rendered first.

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