The initial camera height is determined by the first view configured in the ‘Views’ tab of the Shapespark editor. If you change the first view configuration, the player will use this height.
You can obtain the current camera position in meters using the
z coordinate of this position is the height above the ground for scenes that have ground at 0.
To add a custom button for increasing/decreasing the camera height, you can use
z coordinate of the position increased by some offset. Note that unlike the
E keys, such buttons will not stop the camera from going thourgh the ceiling or floor if the user changes the height too much.