Such dark blotches may appear in cases where a lightmap pixel covers both a part of a surface that is visible and a part that is occluded. In this case one dark lightmap pixel covers both part of the wall that is visible and part of the wall occluded by the door frame.
Shapespark has a post-processing step to remove such dark lightmap pixels by flooding them from neighboring ones. This post-procesing step is controlled with the Floor dark limit setting of the Bake tab. The setting defines which pixels should be considered dark. Try increasing this value to 0.05 and press the Post-process button. If there are still dark blotches try increasing it a bit more.
By the way, the dark blotches are quite big in your scene. What lightmap resolution did you use to bake it?