So, my current question is regarding best practices when using light probes. I’ve been told that in Unreal I need to place them regularly with in a scene, and in numerous places around highly reflective objects. So, I’m wondering a couple of things…
First, is it the same in Shapespark, do adding more photospheres help?
Also, The auto-generated bounding box, when I place a light probe should I avoid overlapping the bounding boxes, or do more overlaps help?
Thanks for any help you can provide on the subject!