Make big scene easier to handle for VR glasses

Hi guys, I have the following problem, I hope someone has a solution for me: I have two interior scenes. One is quite heavy concerning the amount of objects and polygons (several big rooms with a lot of technical stuff, pipes etc.), the other one is no problem. Next week there will be an event where these two scenes will be presented to invited guests with the help of two Meta Quest 3 glasses. Watching these two scene separately works well, the small one works very smooth, the other one is ok. I would prefer to have the two scenes in one file and did already several tests, but was not happy with the result. I positioned the smaller interior scene 20m above the huge scene. The performance of the bigger scene was the same as before, but when you jump (by changing the presaved camera position) into the room being above the big scene the scene gets very laggy when you are looking a bit downwards in direction of the floor, behind which the big scene is lying. This happens quite easy when wearing glasses as you are moving your head constantly a bit. Is there any possibility like loading a new file automatically when selecting a new camera? Is it possible to hide the bigger scene so that it is not rendered while I am in the smaller room ?

To prevent object from the large scene from being rendered when viewing the small one you can:

  1. In the 3D tool group the first scene into a single object named, say, “Large scene”.
  2. In Shapespark set Custom hide in views (Objects tab) for the “Large scene” to hide all the views belonging to the small scene.
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Sounds great, thx a lot!

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that was the solution for my problem! THX!!

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