We are having an issue with the material picker, the material options are too lit compared to the scene/objects materials applied, see attached, the first option is the wood currently applied on the furniture, it looks way off. Is there a way to control the ambient light of the material picker?
We test it and noticed this before, but wanted to make sure this was the only workaround. Let’s hope this feature is included in further releases, is a really annoying step and it affects the colors a lot.
Could you share a link to this scene, so we could take a closer look at the issue? If the scene is not public, please send the link to support@shapespark.com.
The material sphere brightness issue might not be related to reflections. As suggested in my post above, if you share the scene link with us, we’ll have more information to analyze the issue.