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Materials on material picker


#1

Hello,

We are having an issue with the material picker, the material options are too lit compared to the scene/objects materials applied, see attached, the first option is the wood currently applied on the furniture, it looks way off. Is there a way to control the ambient light of the material picker?


#2

It’s the camera exposure. You could increase the brightness of the lightmaps in a photo editor and turn the scene exposure back down.

It would be great if the material picker spheres could be excluded from the effect of the camera exposure.


#3

Thanks Michael,

We test it and noticed this before, but wanted to make sure this was the only workaround. Let’s hope this feature is included in further releases, is a really annoying step and it affects the colors a lot.