Back to the Shapespark home page

Materials on material picker


We are having an issue with the material picker, the material options are too lit compared to the scene/objects materials applied, see attached, the first option is the wood currently applied on the furniture, it looks way off. Is there a way to control the ambient light of the material picker?

It’s the camera exposure. You could increase the brightness of the lightmaps in a photo editor and turn the scene exposure back down.

It would be great if the material picker spheres could be excluded from the effect of the camera exposure.

Thanks Michael,

We test it and noticed this before, but wanted to make sure this was the only workaround. Let’s hope this feature is included in further releases, is a really annoying step and it affects the colors a lot.

1 Like