Hi @wojtek / Devs
I am working on residential showcase which has various options for flooring / tiles / worktops etc and I have been able to achieve a full switch of kitchen materials using the overlapping geometry hidden in views approach which is a neat option (as long as I have hidden geometry underneath to cover the Lightmap blackholes!) lol took me a while to identify the work round for that!.
I would prefer to keep the material picking options for users in the scene overall as I think it is confusing to have a quazi material picker option as a change of view, plus it would mean the changes are maintained when moving to an alternate view and the view list is less cluttered.
Whilst I suppose I could technically unwrap the geometry and use something like substance painter etc to paint the geometry and then modify the texture to what i want and add as an alternative material, but for a full kitchen with units and worktops it is not practical and might suffer resolution across the geometry.
Are there any plans to add an extension which can change a ‘set’ of materials? So multiple sets inside the material picker?
Thanks in advance for any response you could provide.