Very nice building!
The sky texture in intentionally hidden in
Top views, it is visible only in the
In scenes that we’ve tested, the sky textures did not look good if you were able to see large part of the sky sphere at once (which is the case in Orbit and Top views that show the whole model from the distance). The fake 2D nature of the texture becomes very apparent and the model looks like it is floating in the texture bubble.
You can see how your model will look with the sky texture, by temporarily adding a ‘Walk’ type view. Does it look reasonably well from the distance?
Perhaps we should revisit the decision to always automatically hide the texture in
Top views, and expose a
Checkbox to control this?