Hi!
After I import my model into Shapespark the faces where the walls meet become invisible, while this does not happen on the 3D modeling software (Blender).
Shapespark screenshot:
Blender wireframe:
Blender solid:
Other walls where this is happening:
Already check if it was a case of flippeds normals on the uv but after flipping the hole just became bigger, so the orientation was correct.
Scene link: https://meeting.vr360.pt/office-12042022/
Any tips on how to solve this?
Thanks!