Orbit View in VR

Is it possible to automatically disable Orbit View on a model when in VR as it’s horrible to use. While still having it available for PC use?

Right, the orbit and the top views are not usable in VR. What do you think would be a better approach? Switch to the next Walk view from the view list automatically or keep the current camera location, but just switch a mode from Orbit to Walk?

I have a model that has it’s opening scene as an orbit position. When I loaded in with VR I was stuck in that position until I used the Quest controllers to swap between the positions I had set.

Perhaps the orbit view could still be in the VR mode, but have the user uses the thumb sticks on the controllers to move instead.