Hi, Dear, could you please check these links?
This is my sample with a very simple model.
You can find the fake shadows - Distributed spots over the surfaces.
And here is the sample provided from this Shapespark.
This shows the same issue.
I can’t understand why it came over all of these scenes.
I’m using the GPU - GTX1650.
I tried to avoid this issue while changing the options in lightmap resolutions, qualities, Ambient occultations, and Flood dark limit. Now I can’t help myself.
Please help me.