I just had a quick question regarding the
Bake failed: UV projection failed error. I’ve got a very big scene (Skuiholtet by Opphus), and when trying to bake it with 2 lightmaps I get the error, even when I reduce lightmap resolution to 1. When I change max lightmaps to 3, everything is fine.
I’ve had another model with an even higher triangle count that I’ve been able to bake into 2 lightmaps, so that can’t be the issue? Is it the size of the meshes in the scene that are to big?
I’m not responsible for the 3D-modeling part so I’m just trying to gather some info for feedback to the architect