Reflection too bright!

Hi,
in one of my scenes I am using a camera volume in one room in the scene, to lower the exposure (-0,1) as the sun (strength 5) is too bright for that room. When I am creating or moving the reflection probe it is adjusted to the new brightness of the room, but as soon as I am reloading the file the reflections are much too bright in this room (metals are getting pure white). How can I adjust/ correct that?

Is there a possibility to control how much sun is getting through the window which this room has so that I dont need the camera volume?

It seems like it does not have to do with my camera volume. I think it is the thing with hiding a part of the scene when I am in the special room. It is the scene I was asking you for help because of the performance. When I am switching from one “scene” to the other there are no objects in the scene and the scene is nearly white. This is how the reflections are looking after reloading the file. Can that be the case. Looks awfull and the rpesentation is getting closer. If that does not work, I have to stick my older version where the 2 scenes are separated and not merged into one.

it would be realy sad if I could not use this version because of the problem with the reflections. It is realy a big difference


I made new tests. Used a dark sky as background and now the reflections are dark. But that is no solution as it is only reflecting the night sky and not the room itself.

The only solution I have is that all scene objects are visible in the first camera (with which the scene starts), as this is the point where the reflection probes are created, right?

Hello, could you send me a link to your scene? If it’s not public yet you can send it in the private message. I will take a look at it.