Regarding Exporting from 3ds Max
In the material reflection settings, [Use Glossiness] is enabled by default, which works fine when using a Glossiness map.
However, if you switch the setting to [Use Roughness] and export to Shapespark while using a Roughness map, the result is identical to when [Use Glossiness] is selected.
In other words, it appears the switch between [Use Glossiness] and [Use Roughness] is not correctly reflected in the Shapespark conversion.
Is it possible to fix this issue?
