Hi everyone, i have something i can t deal with
i have a roughness reflexion issues since i started ShapesPark few day ago
i like update much my scene and i use maya as 3d program
i can encounter this type of artefact and i cant identify why it happend
i take this exemple but it happend to me everytimes when i update my scene cause i want change assets sometimes after calculating the first lightmap ( generaly in low level )
it happend only in reflexion of course roughness channel is mapless
and when roughness is set to 1 i have no artefact on basecolor
its simple plan so i guess my uv isnt involved …i guess it was my export
so i checked in maya :
every model are without modification history and their pivot is on center
there is no parameter information about scale translate and rotate everything is set to 0 except scale all are 1 … so it’s not crazy scaling like it happend sometimes
i guess it was name issue at first like i deleter mirror_geo import another asset call it mirror_geo
so i upgrade name every times i remove and add new model
i think recalculate lightmap should work but nothing
work except restart from zero and reset all light reflexion map shader and your customisation
i read little the forum but after a while to read i didnt find similar case so my error is something dumb i guess
thanks