H @wojtek, in other renders programs, when you make a good texture you can saved it. Can you make this option in shapespark? Make a material library with presets will be a time saver for us!
@jorgearq, we have it on our list, but there is no ETA for it.
What you could do for now is to maintain:
- a base 3D model with a material pool containing materials most often used by you,
- a base Shapespark scene created from this 3D model with all the materials configured
Then for each new project, you would start from the base 3D model and create a copy of the base Shapespark scene in Documents\Shapespark
. When the first version of your 3D model is ready you wouldn’t export it as a new Shapespark scene, but update the existing scene - the just created copy of the base scene. This way the Shapespark properties for materials from your base pool would be already configured.
When the scene is finished, you might remove the material pool to reduce the scene size.
OK, I got it. Is the way that I doing right now.
Thanks
Jorge
Hola @wojtek, este es un post viejo pero muy valioso, esta misma posibilidad existe para shapespark web o solo para escenas alojadas en la pc? Supongo que si comienzas con una escena en la pc, la configuras de esta manera y para hornearla finalmente, te pasas a la web, esta tecnica funcionarĂa?
Por cierto, hay ya algĂşn repositorio con texturas preestablecidas como se hablĂł en este post?
Hi @wojtek, this is an old post but very valuable, this same possibility exists for web shapespark or only for pc hosted scenes? I guess if you start with a scene on the pc, set it up this way and to finally bake it, you move to the web, this technique would work?
By the way, is there already a repository with preset textures as discussed in this post?
Regards
Jorge
Hi @jorgearq,
I’m new to you (though I’ve been with the Shapespark team for almost two years now) and excited to connect. To answer your question, we’re currently developing a material library, with the first version scheduled for release in early 2025. I think you’ll find it valuable, and I look forward to hearing your thoughts!
Hi @Lucas.
This is great news!
I hope to see the basic materials like, concrete, wood, metals, glass, transparencies, luminicents, but especially some composites like wallpapers with UV maps or mirrors with spots with the same technique. I would also love to see more complex things like “rain falling through glass” with a video on glass (but maybe it’s too much to ask! my imagination is flying).
You could ask for collaboration from users, I think many of us would be happy to support a good library!
Of course, good luck with those materials! I’m already looking forward to see them!
Regards
Jorge