Hello Team Shapespark,
Is it possible to change the Sky texture on change of “view”. I have shared a very small example of how it could look like, if it is possible.
Hello Team Shapespark,
Is it possible to change the Sky texture on change of “view”. I have shared a very small example of how it could look like, if it is possible.
Only one sky texture is supported. You can disable sky texture per views, but not use a different one.
Changing sky can be achieved ‘manually’ by mapping a sky texture a on large cylinder object surrounding the windows. You can have several such cylinders, each with a different texture and use Hide in views
functionality to only show one such cylinder per view. Just remember to set Custom lightmap resolution
to 0
for the cylinders to save lightmap space.
That’s a great workaround solution. I just love this forum to solve problems with such a great creativity. Thanks a lot @jan
Could you give me some inputs about what should be the ideal values when having a manual sky shown, with respect to the below aspects ?
Thanks.
It depends on the type of the texture you have. If you have a 360 equirectangular panorama use a dome. If you have a panorama that don’t fully cover the view vertically use a cylinder.
Place your dome/cylinder in the center of the scene and make the size big enough to encompass the whole scene with some margin.
In Shapespark, the resolution of a regular texture applied to an object is automatically clamped to 2048x2048. For the sky I’d suggest to use maximum resolution allowed (you don’t have to downscale the image yourself - if you provide a higher-resolution image, Shapespark will downscale it).
After you apply the texture to the dome/cylinder, the easiest way to adjust the rotation is to rotate the dome/cylinder.