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Strip Lighting in Scene


This might be a dumb question but I want to insert a series of linear LED lights into a scene and would like for the light to be both up and down lighting. Is there an option for a linear light source like an strip of LED or fluorescent tubes? Is there an easy way in Sketchup to create such a light?


Such lighting strips are created with the Emissive property of a material. So you would need to:

  1. Create a thin rectangle imitating a lighting strip in your SketchUp model.
  2. Assign it a new SketchUp material called, say, LED.
  3. Then, in Shapespark enable the Emissive property for the LED material. Start tuning the emission Strength from 5.

Cove lighting issue

Thanks for the quick reply, I assume it could be a tube just as easily as a rectangle? Just ran my first test and will need to play a little. Assume I could do the same thing for layin light fixtures in a suspended ceiling system


Your assumption is correct: it can be also used for fluorescent tubes and light fixtures in a suspended ceiling system.


Can this be imported to shapespark? Can you use it as a light?


You can use any material in Shapespark as a light emitter by enabling the Emissive property of the material in the Materials tab of the scene editor.


Thank you. I tried it. It’s great. I always thought that the material was self luminous and could not illuminate other objects. I’ve tried it. It’s OK.


i am a 3ds max user with vray .
any other option for 3ds max user please let me know



The procedure for 3ds Max should be exactly the same: create a thin rectangle imitating the lighting strip in the 3ds Max model, assign it a new material inside 3ds Max, and then in Shapespark use the Emissive property of this new material to make the strip shine.