I have a problem where after clicking Bake, it just sits at calculating lightmap uv’s, even if I lower the lightmap resolution to 10. I left it a good hour, but it never got to the stage of showing a progress bar.
Has anyone ever experienced, and resolved this?
It’s only happening with a new scene created in 1.7.3, older scenes still bake in the newer version.
Is there a polygon limit, or could it be update related? I’ve tried excluding all of the high poly meshes from the lightmap calculation by setting them to 0 custom lightmap resolution, but that made no difference.