I had an idea of creating a large scene with too many polygons in it - maybe 100M to 200M. I understand that such a complex scene isn’t going to be smooth on any low or mid range devices and is only playable on high end desktop devices. However, I wanted to share an idea on this part
Is it possible to upload such a mega scene on a very high end CPU which can handle such complex graphics processes on “Cloud” and then stream it to any device on earth which simply has a screen ? Ofcourse the cost involved would be a secondary thing to consider, but is it possible in terms of technical aspects of Shapespark to handle a scene with 100-200M polygons in it ?
I would encourage other members of the forum to please share your thoughts over this idea. I think it would be a great thing to experiment with.