There appear to be a number of bugs with teleporting. Video here: https://vimeo.com/287031437
In non VR mode the teleport doesn’t register when clicking beyond a certain distance from the camera.
When travelling a large distance it takes too long to get to the end point ( I mean long enough to go and make a cup of tea ). A better solution would be a set time to get from the start point to the end point regardless of the distance. 2-3 seconds ideally. This would mean that you’d be travelling faster over long distances, and slower over short distances (when inside for example).
In vr mode, after teleporting, once the destination is reached, the camera jumps forward to the nearest collision boundary. Only seems to happen in indoor spaces.