Hoping the devs can shed some light on what’s happening here and how to fix it. In the Shapespark app the textures are coming in just fine, but after uploading the scene the textures are very low resolution. I suspect this has something to do with the textures being optimized on upload, and perhaps my texture pool objects have too small UV coverage so the auto-resolution is downsizing them to low resolution (they’ve been reduced so much they’re essentially a solid color, see pic).
In Shapespark app:
Hosted scene (after uploading):