Hello there! I’ve checked the forum but could not really get a working solution. I am trying to use material picker with different scaled textures. Thus, I was wondering if it is possible for shapespark to recognize the scale value for different materials. I don’t know if that makes any difference but I am using blender with very simple mapping node-. I can tile different materials in Photoshop before uploading on shapespark but it is taking so much time and I feel like there must be a faster/easier way to do it
The material picker assumes that the textures in the alternative materials have the same real world sizes, so unfortunately there is no faster way than tiling the textures in an image editor before exporting the scene.