I started a “bundle scene” and stopped the process during the operation. After that, I wasn’t able to edit the scene. It didn’t open the editor. Only after I restarted and finished the bundle process of the scene I was able to edit it again. Maybe there is a way to fix this.
This is a problem caused by bundle, upload and bake doing modifications to the scene that take several steps. If the process is canceled between such steps, the scene can become corrupted and may require running bundle again to fix the format.
For example texture atlas generation is such several steps process, and a scene with atlases partially generated can fail to load.
We are thinking of a right approach for fixing this problem. Perhaps all these operations should work on a temporary copy of a scene.