The uv tiling needs to be set up in a uvw map modifier rather than the material editor. Offset can be done by manipulating the uvw map modifier’s gizmo. These will then be included in the FBX.
The uv tiling needs to be set up in a uvw map modifier rather than the material editor. Offset can be done by manipulating the uvw map modifier’s gizmo. These will then be included in the FBX.