UVW Mapping from 3ds Max

The Map Channel is 1 but I have just compared my settings to someone else in this forum
Shapespark Errors 14

And noticed that I have 0.01 in tiling where they have 1.0, this is then causing me to change my UVW map settings to something extreme, then the tiling in the material gets ignored when exporting to FBX and i’m left with the extreme UVW map. Could this be the case? I will test this now

Thank you Wojtek