I’ve just purchased Plus plan of the Shapespark. Is it possible to change the drawingbuffer render resolution to be decreased, so we can achieve more FPS on low-end devices. I found this page and it is possible to change the drawingbuffer on the WebGL Fundamentals:
Not only for low-end devices, constant 100% render resolution based on device’s monitor is also ruining the performance. For example, I run my scene on my iPad Pro 2017 (retina display has a huge pixel density, so it has a big resolution), and it is lagging a bit even on a simple scene.