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White rendering

Hi, sometimes we just need to show white spaces, somebody have experience doing that kind of renderings in shapespark? Settings materials brighness lights and other tips are welcome! :slightly_smiling_face:
I appreciate if someone have a link to see a scene like that to check it out.


You mean something like a clay render? Maybe there can be a button inside shapespark to overwrite all materials with a self-defined material. That would be cool. Also it would help to test lighting setups.
Regarding your question. I think it could be important to set the floor dark limits high enough. Maybe to something like 0.15.

We once baked one of the sample models from and it turned out like this:

Many rendering engines discourage the use of pure white (1, 1, 1), as it is non-physical, and advice to use some grayish instead (like 0.8, 0.8, 0.8).

Thanks @jan, I will try with this settings and show you the results.

Hi everyone, this is a simple procedure to make B&W renders

1- you can work normally without put many efforts in coloring and texturing, remember this is a earlier step in your process and you dont want to losse ypur work, so with this procedure you can easily go back to your render process whenever you want

2- when you are satisfy, you can vanish colors an texture following this

3-Texture to white
in materials tab, choose every texture and in the correction button, in the contrast enter -1

4- color to white
in materias tab, if you choose a material wiht color insted of texture, go directly on color and change RGB settings to desaturate the color, in this case I choose R=0.5 G=0.5 B=0.5

5- in camera tab, depends of the general color of the scene, you need to change gamma setting, sometimes exposure too. This settings move whole scene closer to white.

6- also in the camera tab you can put a LUT filter, in my case I use desaturated lut filter.

VERY IMPORTANT at last you can revert texture and color settings to normal and you get your entire scene back to life again

this is the final result

I hope this little tutorial helps


Thank you! @jorgearq

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