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Defining Materials in blender for import to shapespark

Hi there!

I’m just getting started with shapespark and blender and could use some guidance.

I’m a bit confused as to how materials are defined in blender and imported into shapespark.

Do I have to specifically export as .obj or .fbx?

I’m trying to dial in my photogrammetry to shapespark workflow.

Any guidance is greatly appreciated.


There was similar question answered by @wojtek not long ago:

For general import information you could check the help section:

Would this be helpful to you?

Thank you! Yes this is super helpful.

Taking a look at Node Shaders now. :slight_smile: