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Does Shapespark support opacity maps?

Hi there,

Just wondering, is there any way to use an opacity map/mask in Shapespark?

Trying to make a perforated mesh like in this shot, would obviously prefer to avoid using geometry.



Hello John,

Yes, you can use a base color texture with alpha channel to get such effect.

You can experience some render order related artifacts: Vegtation alpha issuse but by the end of June we plan to release an update that handles such textures without any artifacts.

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