After using shapespark for a while ,
there are some things that I really like and some other not too much
is there a way to override the ‘‘negative normals’’ visibility ? is really annoying if you want to import an plant in an interior scene because usually the leaves are simple planes and when you bake the scene looks really weird … I understand that most of the 3d softwares have this issue but famous renderers like vray , corona and even enscape skip this issue and visualize the model normally …
the materials editor needs some more tweeks ! maybe an IOR(index of reflections) will help and some more complexity about the reflections … for example I have a sofa and the fabric needs some fresnel reflections or something . Looks really dull but when I put the roughness 0.99, the edges start toy look like plastic …
although I used ambient occlusion and super settings for the bake , the dining chairs still look like they are floating in the air !
shapespark accepts proxies ? (still have to try the 3dmax plugin currently I use sketchup + shapespark )
when you import an object with a simple color as diffuse and you try to add a texture , is not possible , because the uvw mapping coordinates are missing … is there a way to add a simple box mapping in shapespark ?
I can pass through the walls … at least in edit mode ! Am I doing something wrong ?
I tried to get some more realistic materials … I downloaded some free quixel megascans 4k parquet texture and I placed
base color : albedo map
roughness : roughness map
metallic : displacement map
and bump : normal map
is this the right way ? (Importing material maps)
I get this :
especially the normal map is not working reliable at all , looks like the albedo and normal have different mapping coordinates or something
I think that’s it for now !
thanks for your time !